Packing in the attendees, every panel, event, or activity offered something to learn from, whether you were into the discussion subject or not, as shown below with a brief description of each session.  This weekend's explorations delve straight into the heart of current fandom that lies in the surging excitement of cosplay, reminiscing about all of 2001's awesome anime con circuit, as well as new and exciting venues to focus on for the next year.

Sugoi Con 2001
Panels and Events 3

 Good, Bad, and Ugly of Anime on American TV: Getter Robo, Mazinger Z, Robotech, Starblazers, Bionic Six, Mighty Orbots, The Hobbit, Secret of Nimh, Aeon Flux, Batman, Gargoyles, and Duck Tales...  like 'em or hate 'em, they have all influenced our lives during childhood years.  Reason why we kept on watching?  Many reasoned with Saturday morning escapism, cinematic experience not seen in typical cartoons, unique art forms, and of course, plots full of background love and romance.
 What's Wrong with Fandom?One noteworthy observation: all the cosplayers are great but some groups are getting too serious and too many cliques are forming in an era where fans should work together to build the anime communities.  Panelist Dave Merrill also expressed missing the old days when tape trading was good and now has to buy anime that may or may not be all that great.  The conclusion: get back to basics and put all the true fan fun and youthful energy back into the anime experience.
 Nadelman vs. NoodlemanPanelist Neil Nadelman faces the challenges everyday: difficult colloquial and highly technical translations, legal constraints, and other issues as he works hard with U.S. companies like Central Park Media, Pioneer, Bandai, and Right Stuf International.  He pointed out that anime is still a U.S. phenomena and Japan still tries to do most of their translation work in-house to save money and do simultaneous releases in America and Japan leaving bad feedback and mediocre translations for the anime fans.
 Publishing Manga in the U.S.Manga fans know the deal: Americans must work harder than the Japanese to publish manga noteworthy of any amount of attention.  That demands a lot of self-esteem, patience, balance of insecurity and positive energy, honesty with your own works, and especially the need to take harsh constructive and destructive criticism at a professional level and be able to analyze what areas you need to improve upon, because as an artist, you are always going to be improving as you develop your skills over time.  Every great artist takes on these challenges to gain respect, versatility, and credibility.
 
 Fan ArtNoted fan artists Haze Man and James Dawsey tell it like it is:  fan art is based on existing anime or manga, while non-fan art is all original concepts and designs from your own imagination.  Highlights from the panel also included influences from numerous anime video games, anime shows, and lifestyles of surrounding friends and family.  As such, not all fan art is the same, lending to wide variety of artistic styles and unique sub-culture in the Artist Alleys.
Making Anime Music VideosFirst and only impressions are key to a winning anime music video as these experienced panelists point out.  It's all about quality vs. quantity, get rid of the inside jokes, avoid flash frames, taking breaks, don't rush projects, testing out the video on very large screens, and discussing the uses of AVIs, MPEGs, DIVX, and numerous other tools for video editing that will inspire a new generation of anime music video lovers.

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