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At
Katsucon, there's always plenty to see and do. And if you just can't
figure it out, then let us point the way! Taking you on a grand tour
can definitely hit some sweet spots sure to grasp your attention and even
inspire you to join in the fun. Such convention essentials included
the Art Show, Artists Alley, Anime Music Videos, Hall Cosplay Contest,
Charity Auction, Live Action Role Playing, Anime Video Rooms, Gaming Rooms, lots of Panels and Workshops, and much
more. |
Katsucon 2006 |
| Panels,
Discussions, and Workshops
are always the tried and truest way towards salvation in the confusing
world of anime and manga fandom. It only takes an hour or two to sit
in and find out about what makes fandom tick to the beat of their favorite
anime tunes or sit in front of their favorite videos glued to the screen
while drawing in their notepads. Just don't know what to delve
into? Katsucon's big list of Live Programming consisted of:
Psychology in Anime, Photoshop with Scott Ramoomair, Shonen Ai, Utena
Fans, Webcomic Collectives and Consortiums, Big Fighter Project, Win
Richard Kim's Pocky, ADR Directors, Anime Club Summit, Antarctic Press,
How to Draw Manga, End of Inuyasha, Fansubbing, Funimation, Funny Stones,
Giant Robots, How to Mac Hall, Japanese Culture in Anime, J-Pop, Magical
Girls, Manga Trends and Beyond, Plushies, Sailia and New Jack, Shin Megami
Tensei, SNK/KOF, Video Gaming, Writing for Comics, Whose Katsu is it
Anyway?, Yaoi, Bemani, Cel Painting with Steve Bennett, and more.
And if that wasn't enough for you, then there's always the big banana
dancing in the hallways... haha |
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[Convention Essentials]