 |
 |
Obsidian Entertainment: Credited with developing Star Wars Knights of the
Old Republic 2: The Sith Lords and Neverwinter Nights 2, programmers were on hand to talk
about their latest designs, resolve to stay faithful to the fans, history of Obsidian, and
jobs available.
|
Webcomics: From Penny Arcade to Megatokyo, webcomics are
popping up all over the place and fast becoming the latest web entertainment of the
decade. Artists talked about securing web space and bandwidth on a budget, character and
story design, advertising, going through the webcomics communities, and much more.
|
 |
 |
Gaia Online: With over 100,000 users, Gaia Online has enjoyed
incredible success at being the king of the anime and manga online community featuring a
library of fan-inspired anime art, popular links of the day, RPG discussion forums with unique
customizable visual interfaces, and a money system allowing credits to enjoy additional
features for the dedicated fans.
|
Cosplay Performance: What makes a really good cosplay skit for the
Masquerade? Winning veterans talked about their experiences summing it up to keeping
skits tasteful yet exciting, staying within the appropriate time limits, rehearsing the
routines, and keeping a vibrant attitude throughout the performance.
|
 |
 |
Working Through Writer's
Block: Everyone gets the block of
doom, especially those who write through hours of the night... like these articles... haha
Veterans suggested looking into deep dreaming, taking quick mental breaks, never ignoring the
subconcious, having a good momentum in the beginning of your fanfics, and remembering that
conflicts are never easy to solve whether in the real world or in your own fanfic world.
|
Directing Dubs: Veterans of the dubbing world talked to fans
about the dubbing challenges they face with popular anime like Hellsing, Read or Die, and Full
Metal Alchemist. Topics included clear direction, good scripts, fixing voice mistakes,
getting good translations, correcting audio mistakes on DVD releases, and much more.
|
 |
Additional
panels and discussions held throughout the busy Project A-Kon
weekend included: Lightwave Demo, Computer Animation, Independent Filmmaking, UNT Anime
Organization, Webcomics: How to work in teams, Studio Idle Idol, Terminal Reality, Game
Mechanics, Radio Comix, Limit Break Cosplay, Robotech Nostalgia and Future Projects, Cel
Painting, Aeon Flux, Bandai Entertainment, ADV Films, Live Acting vs. Voice Acting, Antarctic
Press, FUNimation, Secrets of the Small Press, Misfits of Comedy, Behind the Anime Curtain,
Pugilance Smithy Workshop, Prop Making, Alpha Shade, Origami, Parenting and Anime, Making
Video Games from Intellectual Property, Anime Clubs, and much more.
|
AniManga: By the end of this panel, you should be able to
draw! Experienced artists talked about basic geometry for face and body, starting with
difficult parts for practice, using lightboxes, time training to stay focused on the important
parts, and more.
|